-
INTERNSHIP
> Guliver design
CONTEXTE
Contritubion to the project of connectedlabyrinth Mysterra of the studio Guliver design.
Assistant on the design and drawing of park equipment. Project monitoring from the preliminary design to the professional file.
Park opening, may 2018.
THE MISSION
Study of the equipment in two of the park's labyrinth. Consideration of the overall consistency of the gaming experience. Study of the reception and shop furniture, as well as the park's signage.
PROJECT
Mysterra, les labyrinthes réinventés de Montendre
PROJECT ACTORS
Maîtrise d'ouvrage : Communauté de communes de la Haute-Saintonge (17)
Maîtrise d'uvre :
Atelier Philippe Madec - architecte mandataire
Guliver design - scénographie
Agence Bertrand Paulet - paysage
Anamnésia - multimédia
IGREC ingénerie sas - fluides, vrd, économie
Tribu conseil - environnement, énergie
C&E ingénerie - structure
crédits : Guliver design
+
- Development of two of the park's labyrinths. The main challenge was to create an experience that was both physical and digital.
The permanent installations support changing digital content, updated with the seasons.
crédits : Guliver design
+
- Mystorria labyrinth. Designed like a choose-your-own-adventure book, the labyrinth consists of 16 locations that the player explores in random order.
Each location offers a unique interaction between physical and digital content.
crédits : Guliver design
crédits : Guliver design
+
- MysterrenquĂȘte labyrinth. Composed of eight chambers dug into the ground, the labyrinth presents itself as a walk.
Each chamber offers a digital puzzle to solve in order to gather the clues needed to solve the investigation.
Here, there is no direct interaction between the installations and the digital content. Mirrors, a discreet presence in this forest world, adorn the rooms, encouraging visual and poetic play.
crédits : Guliver design
crédits : Guliver design
+
- The park opened on May 5, 2018.
+
- 01. 2016